thousand sons list 9th edition

Posted on February 21, 2021 · Posted in Uncategorized

I fully expected my 4 hq sorcerers and 4 thousand sons units to be obliterated by the third turn against 4 imperial knights and two guard tank units. I am planning to do more of these in the future. I like the dice manipulation of some of the other cults, so giving the below a try. The problem with Maulerfiends is they cost 140 points, and take up a heavy slot. Analysis - July 19, 2020. I mainly play causally with my friends, but I do like to win ;). Known Thousand Sons Traitor Legion activity across the galaxy after the formation of the Great Rift in ca. Again, consider dropping a defiler, and taking another rubie squad to fill out a patrol + ~2 more termies. La légion fait grand usage de la magie et même la sorcellerie pour combattre leur adversaires. Unfortunately the brazier only works on cult of prophecy units. Press question mark to learn the rest of the keyboard shortcuts. Ritual of the Damned is going to pump a lot of new blood into the empty suits of armor that are the Thousand Sons. With some of the stratagems, they definitely have some good survivability. The issues is the 9" range on the Mutalith powers makes it really tough to to make use of. Necrons vs Adepta Sororitas 'BIG PUSH' Battle Report 40K 9th Edition 1500pts SAINT BEATRICE! Not sure about heldrakes, I think they are a risky take since tanks and monsters will probably show up a lot in 9th, so their will be heavy anti-tank on the board. We've been busy communicating with our volunteers and receiving packages from all over the world. After decades of waiting, the Thousand Sons are finally receiving their own codex. So I'm trying something a little different with my 9th Edition list and moving away from the cult of magic. I dunno about heldrake. With many marine lists running 3x squads of Eradicators, I'm already wondering if the meta will shift away from being vehicle heavy. Thousand Sons Special Rules. Source/nguồn » Youtube » » 48 thousand sons vs custodes 2000 pts warhammer 40k 9th edition battle report oct 2020. 40k List ++ Battalion Detachment +5CP (Chaos - Thousand Sons) [121 PL, -1CP, 1,928pts] ++ 2000 Pts 9th + Configuration + Cults of the Legion: Cult of Duplicity + HQ + Ahriman on Disc of Tzeentch [9 PL, 166pts]: Death Hex, Doombolt, Warptime - 170. We’ve chosen this legion since Death Guard is waiting for the new book and a lot of new units coming soon, and the others don’t have unique units yet. In this senario, you probably end up pretty much tabled by turn 5, but should be deterministically ahead on points. For the daemon wings I've run similar lists, amd always had a traffic jam because you have so many big monsters that cant move through terrain, so fly feels valuable. ←AFFORDABLE CLASSES. I’d collapse the spearhead into the battalion and save the cup, I could but then I can't run two different cults. I actually have 3 squads of rubrics in the list. They fill both a shooty and assault role, Defilers are big winners in 9th imo. If you can draw a 1 mm line between the firing model, to the tip of the Heldrake's wing without crossing over an obscuring piece of terrain, then that model can shoot at it. I also am liking the hellforged sword more these days. Also, I don't see the point of Defilers. RIP cult of magic. You've got 19VP available to your opponent in "Bring it Down", 12VP available in "Assassinate", and you can probably count on them holding two Objectives most of the game, so Banners is an easy safe pick for 10VP. You probably want to sit down with a pen and pencil and figure out your options to either outscore them or keep as many units alive as practical. You're paying a lot of points for a chunk of bullets with BS4+. Now I could save one CP by taking two patrols instead, which would still allow me to take 3 defines. 3x Defilers though would be mean. New Edition, New Codex. How did you get 9th data for BattleScribe? Priorities for these would be tanks and tie up range units in melee. Note the following: Cults are defined by Detachment, not the entire army. What can we expect to see in the 9th edition codex for Thousand Sons? The main focus of the Prince is to take out tanks and/or powerful characters. previous edition of the game and enabled their Psykers to ignore the increasing Warp Charge cost of Smite, should continue to apply or not. Analysis, October 19, 2020. We figured this was a great opportunity to get our toes wet before the big release later this month. Potential New Models for Thousand Sons. Helbrutes are cool. Once a world of great beauty, it was attacked by Imperial forces utilising planet-busting weapons during the Battle of Prospero[2a], with the result that it became a blasted ruin, declared Purgatus by the Inquisition. Early Winners and Losers of Ninth Edition. I really enjoy the enlightened in 9th thus far. Nice touch with the Drakes, you're on to something. Thats my normal i do. Grâce à ces pouvoirs, les Thousand Sons gagnent souvent simplement par ruse, avec uniquement de rares frappes décisives. I would certainly try the contemptor if the Helbrutes underperform. However summoning saved me. Then we might have the army for you! Achetez en toute confiance et sécurité sur eBay! Now not only can they move and shoot, but they can shoot their cannons in melee? 42:51. That works out to 87/100 VP unless you reduce them to one objective. Cult of duplicity is probably best mono thousand sons. The homeworld of the Thousand Sons was Prospero, a world populated by a small commune of outcast psykers. :(. Better off doing a patrol for cult of magic to get devastating sorcery and arcane focus. With the Shaman nearby you don't have to worry about Prescience'ing them for maximum power, which IMO just makes them feel way more functional, despite not auto-wounding on 4+ somewhat counter-intuitively.. I like the dice manipulation of some of the other cults, so giving the below a try. Now, let’s find out, how do they play in the 8th edition and what’s changed. The City of Light was being ravaged, many of its libraries already burning, half of its silver to… https://www.goonhammer.com/9th-edition-faction-focus-thousand-sons 1: Rebirth (Short Story) 2: A Thousand Sons [Needs Citation] 3: Index Astartes III pp. Heldrakes are one of the biggest benefactors to the obscuring rule in 9th, since they can actually be hidden behind obscuring terrain as long as nothing has line of sight to their base, If they live until your turn 2 being able to shoot their Baleflamer in close combat will be sweet, Duplicitous Tactician is really really good, now that you don't have any idea who is going first until everything is deployed. Gameplan (if you go 2nd) - Duplicitous tactician your risen rubricae unit somewhere safe. Speaking of shooting, re: the rubrics, those will have to be split into 3 units (5/5/7 or so) for the battalion tax and thus won't make great targets for the +fire strats and VOTL. The 9th points should be noted after the unit name, I think your math might be off on the 10 rubric marine squad, I don’t think it’s right with the plasma as 180, and there are two numbers by it (175 in brackets, 180 out), It should be 185 in brackets (180 for the 10 rubics and 5 for the plasma) one of the squads should be 95 instead of 90 as well. 9x Rubric Marine w/ Inferno Boltgun: 9x Inferno boltgun, . Lists may use older codexes versions and with certain restrictions specific to each Tournament format. While the defilers chew through tanks and high wound targets. You can find Adrian and other great 40k 9th content including an in depth review of each 40k faction in 9th edition at Tabletop Titans. Pink Horrors can summon. Miniac + NOCF 9th Edition Thousand Sons. That's a really strong score, so lists that are purpose-built to deny easy secondaries may challenge you in particularly bloody games. I have been looking into building a 2000 Point Thousand Sons army for 9th edition and would like some insight from the competitive community. It all got squished together apparently. Economisez avec notre option de livraison gratuite. The movement and fly isnt as necessary on it as it is mainly gonna be buffing units and countercharging. I've wanted to warp flame gargoyle one since I started tsons and have never had the chance, so here's to hoping for ol' Kurtiss to come off the shelf and see some play in 9th. The Enlightened are there for harassing fire, and the Shaman will make them auto-wound on 5's and 6's. Turn 1 Bully your opponent off objectives with smites and charges. I also have a lot of ways to re-roll and manipulate dice between Gaze of Fate, the Brazier, the Prophecy power, and the Crest. Smites are nerfed for TS and GK in 9th, so they are a bit less reliable now. In 8th editio… The 7 termies on the other hand should be excellent candidates and put out similar shots (8-per combi-bolter) with infernal fusillade. Flickering Flames is good, but not quite part of my plan A (only the Heldrakes and Defiler are valid targets), so if I need it I'd swap into it with the Familiar strategem. Heldrakes will be better than people think? So Games Workshop kindly sent out all the new points to various internet people (not me! Try to overload a flank to limit the opponent's turn 2 shooting phase and prevent deep striking units from charging into your characters. New comments cannot be posted and votes cannot be cast, More posts from the WarhammerCompetitive community, Continue browsing in r/WarhammerCompetitive. I think that you might be underestimatimg how good the Helbrute fist is in close combat. Saves you a few points, is more accurate, and had better saves. alongside a small release of new models (some being shared with Age of Sigmar Subject: How to play Thousand Sons in 8th edition. Cookies help us deliver our Services. I was just going to use an exalted sorcerer and save points that could have come from the dp to other things. What the hell was GW thinking giving space marines of all armies a unit that can fire up to 6 melta shots at 24 inches a turn that has 3 wounds a model...and with their new codex, those meltas will be doing D6+2 damage each. Thousand Sons 9th Edition Codex. 40-47; 4: Dawn of War: Tempest (Novel) [Needs Citation] 4a: Chapter Five: Solitaire, pp. Prospero would ultimately suffer the indignity of Imperial planetary bombardment a second time, ordere… So, it’s been a few months and we now have some semblance of what the codexes are going to look like in 9th edition. They are beautiful and fast but why not mauler fiends? The Defilers add some stronger firepower and more melee prowess. Posted on December 1, 2020 by December 1, 2020 by The profiles for the weapons in these lists can be found in Codex: Thousand Sons.

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