neverwinter best dps mod 19

Posted on February 21, 2021 · Posted in Uncategorized

Warlock’s apply Curse via encounter powers that have no curse synergy or curse consume effect. Since we’ll be killing frequently, we should easily have three charges ready for the next mob, giving us a 285 mag at will to fire off at the start of the fight. If you find the pictures doesn’t match the wording, it means it still has to be updated. Soul Scorch consumes eighteen Soul Sparks allowing us to reduce our cooldowns by three seconds each time we use it. Choice Two: It gets tossed around even by the best: what’s better AP gain OR Recharge Speed? What would be the best rings for DPS, Companions and 5 piece mount set-up now since we are at Mod 19. Then along came mod 16, removing most of the buffs from the game whilst instating the Holy Trinity gameplay dynamic, and as a result we were given the Soulweaver. Although we have seen a change in the Power of The Nine Hells feat, the build still operates the same while outputting extra dps in comparison to mod 18. FB now does 200 mag to all enemies hit in a 15’ radius, so if you hit 3 enemies, you’re looking at a 600 mag AoE. In other words, would it be possible to drop a circle that only overlaps with the tank (turning into an 800 magnitude single target heal) as well as one on the dps, or does casting a second replace the first like it does with Soul Storm? From mod 4 to mod 9 to prock and build up Creeping Death feat stack you needed to use Necrotic type powers. I’m pretty much maxed on everything needed, just 1k more in armpen and crit, and i’ll be fine but I seem to be having a problem dealing damage. It’s great for avoiding large red areas, or just to activate any time an enemy uses a control effect. Note: There are a few ways of doing this but if you plan on copying this guide 100% then you will want to run this setup, (subject to change as new gear is obtained/tested). 75% Upvoted. It is pretty close (+-5%) to Arbiter in terms of damage output, but it requires less thinking/planning and is more about keeping up with the sheer amount of inputs needed to rotate. Borrowed Spirit: Restores 50 Soulweave whenever you are healed by another party members at will, encounter or daily powers. Risky Investment: Hands down the best option for our third feat. You can stack full Dominance (1120 Power and 1.2% Companion Influence) and Brutality (1120 Power and 480 Ar Pen) for ToMM and below. All dps classes are viable and good. A properly executed rotation with this daily could see 1400+ magnitude. Champion’s Return is a good alternative to a Gladiator’s Guile. Watermelon Sorbet: Grants 10% more Power and Accuracy, which is crucial for this build to cap accuracy. Accursed Souls: Hits hard and synergises well with Risky Investment. Casts automatically. Basic Rogue Build Mod 16; Fun Bits. Increases effectiveness of healing spells whilst reducing the threat generated by them. Do be mindful of the fact that you should never forsake power for more crit, and that stacking more power is of greater benefit to the group overall. I've heard Arbiter Cleric is the best dps in the game right now, and barbarian is in second place. The classes that supposedly are higher dps now, will likely be nerfed by the time you are close to full build. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. Overload: Bulwark Of Brimstone (+5% Maximum HP) and Rage of Flames (+5% damage buff). Below is a table of what you will want to stack into each relative offensive and defensive stat to be effective against enemies in current endgame content. Stacks 20 times. Note: See Boons section for minor stat balancing. To learn more about the new mod, check out our Mod 19 Avernus Guide. I've heard Arbiter Cleric … Crystal Eruption is the combat power of the Crystalline Warhorse. Curse Bite (CB): Should you really not like the new BoVA, you can switch it out for CB for some quick burst damage. Armour Reinforcement Kits: Major Power Kit +1 (880 Power each).Jewel Kits: Major CA Kit +1 (880 CA each). At wills: Aimed Shot, Rapid Shot Encounters: Constricting Arrow, Commanding Shot, Longstrider Shot Star of Simril – 16000 HP, 2000 Crit and +4% Gold Bonus. Even though EncDPS from this build looks better than build 1, it won’t be in trial scenarios due to your puppet dying and extremely slow stacking of Soul Investiture. Note: Switch 10% bonus damage on Hellish Rebuke —-> Hand Of Blight on Mainhand, Note: Switch from Power of The Nine Hells Feat —–> Double Scorch. Vorpal is viable but you will still fall approx. By using our Services or clicking I agree, you agree to our use of cookies. Send a PM to r/Neverwinter for details! When people run both, not only is it sluggish in the full rotation, but there is a larger margin for error (you also have to worry about the dreaded HoB – Range) and the Warlock benefits from putting out consistent damage. Blessed Advantage: Adds an extra HoT effect and gives a small boost to Power. Kingfisher Intern – 16000 HP and 2000 CA. Another situational usage bonus. We only have 1 role available (dps) and because of that, we have limited opportunities to get in groups. Radiant Insight – 10% outgoing heals and 2000 deflection. Soul Sparks offer a passive damage buff of 0.25% per spark, increasing our damage by 7.5% when full. Soul Manipulation: Soulweave replaces Soul Sparks on the Healer paragon, and is essentially our Divinity bar or resource pool. It’s a clunky process, and can cause a loss in overall damage. Butcher’s Might – When you damage or heal a target for more than 15% of your Hitpoints, you gain 1% power for 10 seconds (max 5 stacks). Blades of Vanquished Armies (BoVA): Some might find the changes of targeting hard to get used to, but give it time and remember that you can look away or up to target yourself. No Pity No Mercy: Removes DoT portion of HR and instead buffs the initial hit damage. AOE, my rotation is HFR, FB, HR, BOVA, then whatever cools down first. This section of the guide will help you to build a working Soulweaver with 524K HP, 193k Power, 90K Def, 209k Crit and 22% Outgoing Healing fully buffed. Buffs our encounter damage by 4% per stack of Soul Investiture that we have, giving us 20% at maximum stacks. Classes get buffs and nerfs over time. I chose rogue for my first character but it feels kinda restricting with the 10+sec cooldowns, low AOE potential, and downtime when your stealth bar isn't full. Butcher’s Might: When you damage or heal a target for more than 15% of your Hitpoints, you gain 1% power for 10 seconds (max 5 stacks). This buff does not persist through death, so if you are killed you will need to use another. Stacks at different ranks. *Make sure the rest of your team is running a Velociraptor during a dungeon run, if they aren’t then throw in a 4k Power companion. Hold down to channel Lifepact. Hadar’s Grasp: As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. Silver Icon of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 Crit. I chose rogue for my first character but it feels kinda restricting with the 10+sec cooldowns, low AOE potential, and downtime when your stealth bar isn't full. And there where only> Barbarians are also some of the fastest and … For mod 19 I would say a good dps class to pick would be paladin, More posts from the Neverwinter community, A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to … Arbiter is definitely the best overall imo and many others if you play it correctly. Main usage will be for artifact calls, especially if used in conjunction with the Wyvern set. -- There have also been class adjustments made to 4 different classes.-- Healing from healing classes was reworked. UPDATES: Mod 16 testing period is now over. Malebot: (https://www.twitch.tv/malebot). For ToMM and below, you can switch out the Prestine Belt for: Ivy Grown Grimoire of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 CA. Should you be on a budget then the absolute must haves are the Bat Swarm, Black Ice Warhorse/Arcane Whirlwind and for Zariel…the Triceratops. This gear will be easy to acquire pieces, and will get you farming lower content setting you on the path to acquiring fully endgame gear. Why does your AOE spec say to use No Pity, No Mercy when you don’t use Hellish Rebuke as an At-will? Superior Flask of Potency +1: Grants 7.5% Critical Severity and 440 Power. Whereas more recent boss fights don't die in a couple of hits and tend to put in mechanics that try to tempt you into making a mistake, like placing a damaging effect that locks off your room to dodge boss attacks. The Barbarian Blademaster is a typical melee DPS class. I have been writing and updating this guide since Mod 11. All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. Important mod 19 general PVP info and what it means for you on a PVP rogue: -- In mod 19, there has been a massive weapon damage increase. Note: In extremely quick runs it could be argued that Executioners Gift would outweigh Creeping Death. Killing Flames: The first no brainer choice due to the high magnitude and moderate cooldown. Vallenhas Hunting; Go To Hell, and Come Back Alive (A guide to the bosses of The Infernal Citadel) Neverwinter M18 Infernal Citadel Blog Rundown; Mod 19. Metallic Ancestry Dragonborn: 3% damage increase with 1500 (3%) crit chance. Thanks for the detailed explanation, I'll be creating a trapper ranger as you recommended. The Dreadnought is the DPS build for the Fighter class in Neverwinter. These were the average logs, they fluctuated between 427k and 469k encdps, these were all done in 5 minute parses. Charged Might: When Action Points are full, your Power is increased by 5000. The trick is getting the people you’re healing to stay within its healing area. They rely on strength to deliver huge blows to their enemies with their two-handed weapons. The Ninth Hell – Module 19; SOULWEAVER HEALING in MOD 18; Warlock build (dps) Basic Build for Warlock Mod 16 + Level 80 Build; Rogue. This is the first of two buffs that we will need to manage in order to maximise our damage. Note: Artificer’s Persuasion effect does NOT stack, we just use two to get the optimal Insignia for stats. By chance I was able to gather a few warlocks in a party other day and each warlock’s FoE added to the stack but if there was any effect other than showing a number in the buff icon I couldn’t say and would like to test it, but not enough players in this alliance to do various test scenarios. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. Soul Scorch consumes eighteen Soul Sparks allowing us to reduce our cooldowns by three seconds each time we use it. Challenger’s Might – Increases power by 5000 when fighting against only 1 enemy. 4 4. Soul Spark Recovery: A core feat for this playstyle. Decreases incoming healing by 25%. NOTE:This is a quick log done on the first Mob in Infernal Citadel (without a healer or tank) after you speak to the 3 demons, this is with daily preloaded and is a good representation of what we can do. Another big reason is that a large portion of Warlocks DPS (55%+) comes from casting at wills alone (in conjunction with Bilethorn, Creeping Death, and Curse) and when Warlocks see that much spark generation, they get caught up in casting Soul Scorch too often which in turn lowers the overall EncDPS (without Double Scorch feat). Press question mark to learn the rest of the keyboard shortcuts. Since a lot of fights require a decent amount of movement now (IC, TOMM, and Zariel), could the Soulweave returned by Essence of Time surpass the Soulweave returned by Essence of Power, or is it still unlikely that we’d reach and hold the appropriate number of stacks for long enough? I’m assuming it must be my rotation. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. Your email address will not be published. Beasts. As you can see it operates completely differently to build one (refer to act logs) with similar results. Soul Reclamation: Another resource management feat, that keeps us healing. Best to cast on yourself, if not another dps at the moment. Cambion Magus/Razorwood – 4% Crit Sev and 2000 Acc. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. Close. I main a rogue though and have no troubles really with mobs and AOE for encounters use path of the blade and blade flurry for mobs and a power hitter to take care of leftovers and once you unlock the feature where your stealth regens faster it refills faster than all the cooldowns so it plays much smoother then. To min/max your ability scores, you’ll want to stack fully into Dexterity and Intelligence. NOTE: You will want to use Vorpal or Lightning enchantment for AoE, I was just lazy and kept Bilethorn on . A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Welcome to our Fighter Dreadnought Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. For Zariel however, you’ll need to swap out three Dominance for three Fortitudes (4480 HP and 480 Def). Once again tempting, but less utility than Sniper’s. Note: BoVA is currently bugged and will affect your Crit stat causing it to plummet, and the Crit Avoid stat of whoever you cast it on. It’s a small chance at lowering them further, but it’s not going to make much of a difference. 14 comments. Bilethorn will contribute anywhere between 15-18% of your damage (depending on your EncDPS and playstyle, assuming you’re using “BUILD 1”) and is predominantly our top DPS contributor, Armour: Barkshield Enchantment – Effectively extends our HP pool, allowing us to soak up some of the bigger hits that we are subject to in endgame trials.This will be favoured in Single Target content. Rainer’s Pocket Wikihttps://docs.google.com/spreadsheets/d/1fP_cUugHdsObvQDzLFijGA-mVm_qLmSy0MI62aTLkDM/edit?usp=sharing, https://lh6.googleusercontent.com/PSC_MBWVWd04eoZnAk_a09i5Tf9bBWBzEfwdMo9OBabGCD7RvOAlTrBsO3Q_GiB2EvpXw_csbb5Z58rUP7oF_e_u3kygH0q6-S9f58AgiZJh-CjvKQS5RoTH8SCJ-Fo9UDxSVQQh. Most mobs you meet in soloing or dungeon runs are aren't very challenging (so as long as you meet correct stat caps) and die pretty quickly, so doing well on AoE damage is a race of who touches the enemies first. Note: When using KF in AoE you must target monsters with under 50% HP, and make sure you have CA over them, or it becomes worthless and FB is the better option. Parting Blasphemy may work well with a Curse Bite build, doing high burst damage, but runs out of steam quite quickly due to the internal cooldown making its damage too inconsistent in extended fights. Mod 19 brings a long awaited buff to Soul Scorch, enabling it to generate Action Points (AP). This is the only daily for AoE that you will be using, best used on mobs of 4+ enemies. With mod 19, the Ring of the Fallen Power +5 is the best ring we can get (especially for ToMM where we need the Critical Avoidance). It gives us 100% damage resistance upon initial activation, decreasing by 20% every second until stopping at 40% damage resistance. The faster you kill bosses (aka: single target damage output), the less time you have to make mistakes on boss fights. The 3% extra Hit Points will be handy for Zariel, but not an absolute must have. Meanwhile the Tiamat Set constantly raises out heals using the same stat setup by 4%, taking our 22% OGH to 26% (although not shown on our stat sheet). Especially useful in fights with phases as we can now ramp up our Risky Investment encounter damage buff much faster than we could in mod 18. Lastly, it causes HR to gain two Soul Sparks on hit, turning HR into a nice source of Spark generation. With mod 19 came new stat caps, new weapon options and also new rings! SEEKING ADVICE. Executioner’s Zeal – Gain 3% Action Points back on kill. Useful when in a trial, just for the extra resource management. Tiefling: a great option if you don’t want to pay for ugly and comes with a 5% damage increase against targets below half health (Bloodhunt racial bonus). The answer is that it’s such a small difference either way you probably won’t notice. I just used the Zariel builds for ****s and giggles so this could probably see another 10-15% (more if you use overloads). It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out … Half Orc: Furious Assault racial bonus increases your critical severity by 5%, and far outweighs the less than desirable attribute choice bonus. Mod 19 has brought a further change boosting how we use it in Single Target (ST) Scenarios. Creeping Death: Deals 10 magnitude damage every 2 seconds as Necrotic damage every time we deal damage with our at will, encounter and daily powers, stacking up to ten times. Lifepact: Heals the Lifemarked ally for a heal magnitude of 1000, quite a robust heal which will be great for spot healing your tank. It’s a small chance at lowering them further, but it’s not going to make much of a difference. I'd like to hear your opinions and suggestions. Lastly, thanks to Hellfire Expertise, this at will is also a good source of Soul Spark generation. The 3% extra Hit Points will be handy for Zariel, but not an absolute must have. Perhaps not a vast amount, but well worth considering when casting your hardest hitting powers. It is unlikely Assassin will gain any buffs (or be nerfed) due to the devs stating that Assassin Rogue is the benchmark for where they'd like DPS output to be. Warlocks have a few powers that can summon a Soul Puppet: Hadar’s Grasp, Killing Flames (has to be a killing blow) and Accursed Souls. However, if your guild doesn’t have the Crit Sev boon yet, take Power. Wild storm Elixir: Grants 10% Critical Severity. Changes to dungeon loot; Mount Changes Mod 19; Mod 19 Hunts; Avernus Treasure Map; Mod 20. Feypact: Adds a HoT effect to Revitalise (HoT mag 225), Soulstorm (HoT mag 400) and Inspirit (HoT mag 50). However, should you be missing one, the next best thing would be the 8k power from Deepcrow. Imperial Diamond Belt of the Companion – 1010 Combined Rating, 4848 Def, 7272 CA. Note: if you feel the negative Incoming Heals from the Rusted are too much of a risk, switch the boots out for the Infernal Forged Shoes. Rogue is fine, though not as strong as specs like Arbiter or Trapper. Weapon: Vorpal r14 increases the critical severity of our healing powers when they crit. If you can hit these numbers on a port dummy you can do the damage to compete and it’s only mechanics holding you back. You can keep combat advantage probably the easiest out of all the classes and the power hitter encounters with the assassin paragon just keep on smashing their skulls in lol. Best Rings for DPS Mod 19. This bonus stacks, but only twice. The goal is to spam Soul Scorch as often as possible (cast Scorch at 3 completed levels) while maintaining a clean set of encounter rotations. There has been discussion with other Warlocks: Mirajane, Nabu and Zarkster (Soulweaver) as well as taking information from Rainer’s Pocket Wiki. Sniper’s Perk – Ranged Powers deal 3% more damage. Eldritch Blast: A nice at will that offers us some mobility whilst casting, and the third hit brings a bit more AoE damage. This has become something of a problem for our dodge feature in combination with long power animations. Utility: Dark r15 (+6% Companion Influence) x5. This will yield an approximate 9% in bonus damage and is a must have for ST. Power of the Nine Hells (PotNH): Changed in mod 19 to allow us to stack SI with the use of encounter powers with no Curse Consume or Curse Synergy effects. Mod 19 brings a long awaited buff to Soul Scorch, enabling it to generate Action Points (AP). Challenger’s Might: Increases power by 5000 when fighting against only 1 enemy. To learn more about the new mod, check out our Mod 19 Avernus Guide.. The Insignia Bonus system is in a somewhat dire state currently, and there isn’t a lot to choose from. You’ll want the Bulette Pup as your summoned, rank him/her up to Legendary as soon as possible. You can also slot the All Consuming Curse class feature which applies lesser curse through at will usage. Posted by 29 days ago. It sounds tempting, but has less overall utility than Sniper’s Perk. Viable in ToMM. We gain Soul Sparks by using various powers. The Warlock has long been viewed as one of the worst DPS classes in Neverwinter. Wrathful Souls also reduces our cooldowns, but it’s much better to have control over your cooldown reduction, and not rely on a lousy AI. Grants the Warlock a passive 20% increase to our recharge speed, and enables us to gain Soul Sparks on critical hits. Double Scorch: This feat received a significant buff with mod 19. And I personally like to be solo because I can sometimes be anti-social. Thought to be the least desired healer, the Soulweaver is none the less fun to play and mod 19 has brought a massive overhaul to the role, introducing overshields and your own little green spark healer buddy, whilst retaining some of the buff and debuff capabilities of pre-mod 19. Prioritise: Armour Penetration (ArPen)>Accuracy (Acc)>Critical Strike (Crit)>Combat Advantage (CA)> Defense (Def). Below is a list containing information for the companions above, as well as stat balancing companions, or alternatives for any companion in the table you may not have (looking at you Alpha Compy). Barbarian DPS Guide for Mod 19 Author: Andiemus@reeper#9973 Last update: 13/09/2020 “Equipment + Zariel setup” Due to real life responsibilities I have not yet had the time to update this guide fully. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. However the power also works counter-intuitively with our self-buffing capabilities. Always bear in mind that how you manage your stats on your toon is your responsibility. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. A properly executed rotation with this daily could see 1400+ magnitude. Baby Polar Bear’s Instincts – 10% outgoing heals and 2000 defense. The alternative here is Soul Desecration which just isn’t worth it. Offense: Radiant r15 (2400 Power) x7, Brutal r14 (or 15) x1 and Tenebrous r15 x1. Wrathful Souls also reduces our cooldowns, but it’s much better to have control over your cooldown reduction, and not rely on a lousy AI. What is better for you +3% to at-wills or encounter power? Tyrannical Curse (TC): is the only valid option for a Warlock. Encounter’s Reprieve: 10% chance to reduce your CDs by 1 second on Critical Hits. Start off by using Rainer’s Pocket Wiki, and find the cheapest purple Beast companions that you can from the AH and purchase these for an easy 13% Bolster Bonus. Below is a table detailing the gear you will need in order to enter the Trial of Zariel with all stat requirements met. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.. Mod 15 update brings about new BIS Masterwork III weapons […] Wayward Wizard’s Wisdom – 4000 defense and 2000 armour penetration. Hi guys, thanks for the build. Escalating Might – Gain 250 power when you strike an enemy, lose a stack when you are struck. Helmite Paladin Ghost – 8000 HP and 4000 Crit. You can even use Hellfire Ring to pre-stack SI before a fight, allowing you to go in the full 20% buff to encounter damage. Welcome to my guide! Gluttonous Might – Increases damage dealt by 5%. Polar Bear Cub is our healer augment. Collaborative Development Program (CDP) and the 2020 Roadmap; ACT Combat Tracker and Plugin for Neverwinter; … Every 35 sec you start dealing around 1.5-2.0 mio dmg over approx. Im relatively new to the game, and dps classes are kinda my thing in mmos. Zariel: Major Hit Points kit +1 (3520 HP each). Since you loathed high cooldowns, you might find Hunter (Trapper) Ranger to be up your alley. I am in the Jesus Had Soulforged guild and alliance on Xbox, and a part of the Neverwinter Legit Community and NWLC Alpha guild on PC. Don’t forget Warlocks have great mobility and are able to get to the mobs to get the stacks of CD early. Hellfire Expertise Grants the Warlock a passive 20% increase to our recharge speed, and enables us to gain Soul Sparks on critical hits. share. Take another three-six seconds off with a cast of Soul Scorch and the viability of FB in mod 19 has greatly increased over mod 18. 3% damage increase with 1500 (3%) crit chance. Want to dodge that incoming stun? Welcome to our Wizard Arcanist Guide, updated for Mod 18: Infernal Descent and Mod 19 … The extra 2500 Crit is nice too letting us juggle stats elsewhere. Pillar of Power: Another long cooldown, but it buffs damage dealt by party members by 5%, increases outgoing healing of party members by 5% and reduces the damage taken by party members by 5%, just so long as they all stand in it. As a new player, you're at least a year away from being even close to that level, depending on how much time and money you are willing to invest. Utility: Revive Sickness boon, a quality of life boon that reduces the effects of Revive Sickness. In this video we look at the new Artifact, Weapon sets and artifact set that we get in Mod 19. Owl Bear Cub – a Chance at extra damage when you fail to critically hit. The HR was already at the middle to lower spectrum of dps output potential, but now it appears we will be even lower. Creatures category boosts the Bulette Pup. Neverwinter M18 Infernal Citadel Blog Rundown; Mod 19. Head - Lion's Guard Torso - Seer of the Stars chest piece Arms - Lion's Guard Feet - Restored Infernal Gaiters (group) or Rusted Iron Leggings (Solo) Rings - Double Guiding Rings or 1 Guiding and 1 Ebonized Assault Ring Shirt - Infernal Shirt or Ebonized shirt (whatever you need for stats) Pants - Velvet Pants +1 or pants with highest defense. K Team fun…and yes it is fun; Getting our Groot on; The Art of Castle Ravenloft; From Another View: Valindra’s Tower At the time of typing this includes: Fiery Bolt, Arms of Hadar, Infernal Spheres, Killing Flames and Hellfire Ring. Tiefling: a great option if you don’t want to pay for ugly and comes the Infernal Wrath debuff, 10% chance of reducing enemies damage dealt by 2.5% for 5 seconds.

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