A suberb cast doing wonders with one-dimensional characters. If anyone has read much of this, please feel free to tell me what an idiot I am and why I’m getting mad cos I’m playing it wrong, but I needed to share this because there IS so much WRONG with this game and it’s ALL in that one area, concentrated and distilled. Despite the flaws, I still enjoy playing the game immensely. If you click the right stick; the camera will orient to your left shoulder and allow you to see your Odradek at all times. Death Stranding definitely frustrated critics. Game Review: 'Death Stranding' Is A Mess Worth Playing The latest game from visionary game designer Hideo Kojima is marred by moments of frustrating gameplay and bad dialogue. Timefall at a slower pace — this was forty-five … Reviews for Hideo Kojima's "social strand" experimental game Death Stranding are finally here, and not all of them are positive. only thing i will say is that if you dont know the area well or forgot if BTs are there, the odradek popping up so quick will scare the shit outta you. The reviews for Death Stranding are largely positive, but some critics had a hard time reconciling the games considerable shortcomings.. The wait for Kojima Production's Death Stranding is finally over, and fan reactions to this unique, existential delivery simulator are starting to roll in. In others, it's a third person action game. The Sam Strand chapter felt like a big fuck you to the players time and patience. Death Stranding's official box art (assuming it will be different for Japan) looks bad not because of the decision to focus on photorealism but because, like most western box arts, it doesn't advertise what the game is about. I quite like them because you can take various approaches from full on ghosting to killing the mini-boss. Not only that, but half of these areas are in the dark, so you’re being punished not for carelessness but because you literally can’t see what to avoid. Amelie's "did you know strand means this and that?" Too much exposition can be a bad thing. Death Stranding is a terrible story, but a wonderful puzzle. Related: 10 Weirdest Moments In Death Stranding, Ranked. I wondered if I was being too harsh on the vehicles, because they feel absolutely horrible and thought my brain was overdramatising how bad they are. I’m going to break this down pretty much point by point. By now, many have realized that Death Stranding has gotten away with something that few AAA games are given a pass for in today's market - blatant product placement that edges on the extreme, especially when it comes to the Monster energy drinks that are a key element of gameplay and a healing salve for Norman Reedus' Sam Bridges. Reviews for Hideo Kojima's "social strand" experimental game Death Stranding are finally here, and not all of them are positive. Death Stranding is not entertaining. But I watched when steering how closely the turn on the wheel actually interacts with the ground and really they just don’t, at all. The only thing that really bothers me is how the Odradek is blocked by cargo. This isn’t necessary, and a lot of the mechanics are clearly carried over from MGS, where this didn’t happen. 4 of those bags and a gun will reliably wipe out any number of BTs you're bound to run into. If you're in endgame, you should have access to the anti-bt handgun lvl 2 and the high capacity blood bags from the Doctor. Chris is a writer here at Screen Rant. Ever since Death Stranding was announced in 2016, Kojima fans and gamers around the world have been puzzled as to what the game actually is. Odradek animation FUCKING SUCKS and there is no excuse for it. As such, it fails as a video game, it fails as a narrative and it fails overall. Death Stranding is an unusual and fascinating game by triple-A blockbusters standards, but its workings are clogged by its creator’s self-importance. Not only that, but the odradek is useless half the time, as it’s hidden behind your cargo, and as you attempt to spin in the right direction to see it Sam inevitably trips himself into an animation that sends him flying into a BTs nutsack. Use a road or zipline to avoid them entirely. Fortunately you can easily avoid the worst bits in end game so for those who enjoy the unbelievably beautiful environments and want to spend more time there, that is there for you after 40 hours of tripping and cutscenes. The main criticisms the game received were: boring gameplay, convoluted inventory management, and a sometimes self-indulgent story. … I’ve slagged this game off a lot (even though I love it) and I’ve had plenty of fair responses, but nobody has really said that the vehicle mechanics are anything other than awful. The creator often hits his themes right on the nose, letting the player know full well what he's trying to say, sometimes to the story's detriment. When you get to endgame you’ll get grenade launchers that’ll make fighting mules and bts very easy. Also, did they even play test the vehicle physics? Amelie's exposition dump while you're blue on the beach. Don’t know if you’ve beaten the game yet since this thread is a month old but use hematic grenades. Makes me shout at the screen. Sounds pretty repetitive, right? The real issue is that Death Stranding’s gameplay really is as simple as it appears to be, and the elements around it – the story, combat, and lackluster mission objectives – aren’t satisfying enough to anchor the title and get players invested. New comments cannot be posted and votes cannot be cast, More posts from the DeathStranding community. Death Stranding, the new PS4 exclusive from famed Metal Gear creator Hideo Kojima, is finally out in players' hands, and the reaction so far has been unsurprisingly mixed. Walk around them. While Death Stranding may have been awarded a clean 40/40 by Famitsu magazine, the 26th game ever to receive such an accolade from the publication, there are still some cons to the game (as there are with practically any title in existence).). Unless you're a super hardcore Kojima fan who's been devouring every single scrap of pre-release info on Death Stranding, there's a good chance you're about to saddle up with something that isn't what you think it is. Part of that is him trying to do something different, make it more real and tangible and less hand-holdy. Sometimes it's just unresponsive and feels very slippery. Death Stranding truly is a visual wonder. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time. Sam Bridges, the man who’s travelling the world to connect people, has aphenphosmphobia – the fear of being touched. Basically everything with Amelie felt done campy at best and awfully at worst to me. It has made me do the one thousand word rant. Death Stranding has played host to the most hype any game has seen for a long time. The main issue is this: Death Stranding is bad at walking.In a game primarily focused on walking, that's a problem. At their best - say running downhill or balancing on a ladder - these animations are truly interactive and feel like nothing in a game has felt before. Get rid of it Hideo. The game was released by Sony Interactive Entertainment for the PlayStation 4, and by 505 Games for Windows. But in DS, when you sit still and swivel the camera round to look behind you, Sam starts moving in that direction. Death Stranding on PC is a stuttering mess for me even with lowest settings. But otherwise there's not much else that actively bothers me/makes me angry/that I think is bad. What the hell is Death Stranding? The horrible design of the mountain area and how time consuming it is to get anywhere along with creating ANY zip line system.The highly annoying slow motion, 5+ second animation every time you enter a BT area. Many belabored the importance of the games narrative in such a divisive time. And it reminded me that while I was in story there was actually a lot I HATED about this game. Even when you learn to cut the umbilical cords, there doesn’t seem to be a reliable way of getting the square prompt to appear other than basically holding your breath and staring them dead in the eyes. Let me take another hit on this bong. Death Stranding looks amazing and is well-polished. Death Stranding is Hideo Kojima unleashed.. That sentence carries a lot of weight in the video game universe, where solid personal branding and marketing across decades of … With the exception of certain tutorial missions which introduce the basics of the combat system, boss fights, and a handful of other combat-oriented diversions, advancing the plot in Death Stranding amounts to taking item X from location A to location B, over and over again. i forgot what category its under, most likely controls or something, but look for it, its there, just switch the BT encounter warning to "first time only". If you are reading this, I hope you give this game an actual try and you won't regret it. The vast majority of its 70 main story missions are structured in the same way as the optional side missions we’ve all run in countless other open-world games. Sure I can survive most MULE fights with a Bola, but what am I supposed to do about those huge BT monster boss fights? This is a subreddit for the fans of Hideo Kojima's action video game, Death Stranding, developed by Kojima Productions. Agreed on both. This is long and I don’t expect anybody to read it, except other losers like me who have spent 70 hours on a game and spent half that time crying about how shit it is and how much they hate it. If Sam trips, turns, bumps into something, speeds up slows down or finishes shooting, your often locked into an animation that takes a couple of seconds to complete. Death Stranding is undoubtedly one of the most anticipated games in recent years. I ask because I’ve spent twenty hours in endgame and have been loving it, but. The game was released by Sony Interactive Entertainment for the PlayStation 4, and by 505 Games for Windows. But sometimes I swear he just flat out sucks at creating involving, fair, balanced gameplay. But Kojima steered the development team back on course and back on schedule for a 2019 release. seems less responsive than it should be. The problem with Death Stranding is that Hideo Kojima has become wholly self-indulgent, making something I’m sure he considers a masterpiece. This 'Death Stranding' review is hilarious, and points out everything wrong with Hideo Kojima's bizarre post-apocalyptic delivery simulator. He also writes film/TV analysis and short stories on and off the web. Way to tackle the mountain, even though it feels a bit cheesy, is to zipline everything. I much prefer having an in-game reason why weapons and vehicles decay at such a rapid rate instead of, say, BotW where weapons shatter after 5 hits for no reason. Related: Death Stranding: Norman Reedus Says Kojima's Mind Is On Another Level. Kojima’s writing is clumsy, yet somehow he’s delivered a great game Well, the good news is that there are also side missions in Death Stranding. In 2019, Chris graduated from Emmanuel College with a Bachelors degree in Writing, Editing and Publishing. Death Stranding also has a tendency to feel like it’s purposely wasting your time. It's so frustrating to get around the mountain with my batteries constantly dieing, stamina running out, BT's everywhere, driving in the mountains is near impossible combined with the already terrible driving system. Like goddamn, I was gonna 5 star everywhere but I don't want to be a postman on this damn mountain anymore. I kinda wish I had options for auto-aim because I suck balls at FPS. What Happened To The People, Star Wars Novelist Game For Zack Snyder Movie Adaptation, Nintendo Retail Store Vandalized in NYC Riots, Stardew Valley's Massive 1.5 Update Available Now On Switch, Last Ronin: Casey and April's Daughter Is TMNT's Next Great Hero, GTA Online Is Making $1200 A MINUTE After Alien War, Wheel Of Time Teaser Reveals First Footage From Amazon's Fantasy Show, Netflix: The Best New TV Shows & Movies This Weekend (February 19). Makes sense that it would be worse on snow but seriously they just seem to lurch in random directions completely opposite to where you’re pointing them. They're a complete non-issue by the beginning of chapter 5. A pointless and depressing mechanic that was cooked up as an experiment and really adds nothing to the story (OK the trucks look pretty cool rusty). He deserves better. These were my biggest complaints. Death Stranding launched for PS4 on November 8th, 2019 and is due out on PC in June 2nd. The bad. The whole mountain area, I get realism and blah blah but sometimes realism can hurt a Games enjoyment. Disagree with BTs being tough to reliably deal with though. Man I played this game for a solid months and when I think about going back I’m like... yeah but the vehicle physics. Kojima figured out the 3rd person action genre with Death Stranding, just a well developed game and I'm very happy to have played this game, Kojima for life. Death Stranding is undoubtedly one of the most anticipated games in recent years. I wish there was some sort of indication on the hud which direction it was looking. Bola gun them then cut their cord. For the back cargo and camera issues, click the right thumbstick to switch which shoulder the camera sits on, it will let you see the odradek easier. The bad news is that these side missions are also fetch quests, undertaken mainly to unlock additional items or customisation options. Go to the nearest peak within 300m and out another zipline on it. You must move absolutely discreetly while keeping an eye on BTs, but Sam MOVES WITH THE CAMERA. i turned it off from the menu that you can open anytime during the game. News That way you really only have to do each section once. Kojima was never known for subtlety, and this trend continues in Death Stranding. The game forces you to carry things on your back, and to organise your inventory around your physical body. But it is also the sign of someone without the desire to balance his philosophy and ability to create awe inspiring moods with a fair handedness that actually involves the player in a game. I hate having to be the messenger here -- and that statement could work as my eight-word review -- but I must deliver some bad news today. The sticky gun means I grab stuff right from under a BT's nose and/or avoid having to traverse tricky terrain and if one get's too close I can always easily stealth kill it with the cuffs. Death Stranding deals with many universal themes—children and their guardians, death, labor—but it is also speaking to more specific current topics as well. You can also run away from the boss fights if you’re unprepared. Courier Simulator 2019/2020 while controlling a character with the balance of a drunken child. But if you’re making your way through the story there is much to upset, frustrate, rile and anger you, and this may just be an inevitable downside of Kojimas singular vision, the flip side of his genius. I LOVE the game, and there’s not much that makes me stuck with it despite wanting to write a thousand word rant, but this - remembering what this game felt like during actually story gameplay - has done it. It’s a masterstroke that could potentially change gaming. The reviews for Death Stranding are largely positive, but some critics had a hard time reconciling the games considerable shortcomings. 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The wait for Kojima Production's Death Stranding is finally over, and fan reactions to this unique, existential delivery simulator are starting to roll in. There were so many times I was frustrated beyond belief at this game and the way it seemingly sets out to be difficult - not so much difficult as... awkward - without necessarily giving the mechanics to deal with that difficulty, and often punishing you for dealing with the game on its own terms. But what it basically boils down to is that the game puts you in situations where the actual mechanics of the game itself punish you. Still can’t get over The President, you know, your Mom? Death Stranding has been the most humbling and life changing experience I ever felt. But in this area you are forced through areas where you are punished for this. In a game where remaining motionless is crucial, this is a suicidal mistake. Kojima is a genius, a beautiful genius, but for all that, don’t excuse him his faults. He works for an organization named Bridges, headed by Die-Hardman (Tommie Earl Jenkins), which also employs several allies he encounters throughout his journey. If someone paid me an actual salary to deliver cargo around I would probably be too lazy to do it. All I have to do is sight the BT I want to take out and crouch walk slowly towards it (holding my breath) and once the Odradek starts spinning orange I stop and wait for the prompt. The only thing that bothers me is the Odradek cutscene, when BT's are around you. The wait for Kojima Production's Death Stranding is finally over, and fan reactions to this unique, existential delivery simulator are starting to roll in. Death Stranding would’ve been a lot better as a result and while it’s still fascinatingly unique it’s not something I would recommend to anyone without a dozen caveats. Feels worse than MGSV. I’m not saying #dunkeywasright, but he had more of a point than lots of people want to admit. I’ve just done a run for the Collector that basically throws you back into the most infuriating part of the game. As time went on, despite dozens of press releases and countless trailers, it seemed that the confusion only worsened. Death Stranding is the latest PS4 game from Metal Gear Solid director creator Hideo Kojima. Death Stranding stars Sam (Norman Reedus), a reputed deliveryman on an expedition across the continental United Cities, following in the footsteps of UCA president-to-be Amelie (Emily O'Brien). Regarding that I'm wondering what is the trouble you're having with them? Games don’t need to be fun, exciting, happy or cool but they should at least be entertaining. Get to a peak or mini peak and put a zipline on it. You may have to watch your bandwidth but I’m on 50 ziplines and it hasn’t been a problem. Press J to jump to the feed. Plus the tendency for everyone to over explain things gets a bit much towards the end. In some ways, Death Stranding is a narrative focused walking simulator. In early 2019, Kojima announced that development for the game was "a little behind schedule." If they grab you in this area you’re going to run headfirst into the bottom of a staircase you can’t even see cos it’s so dark, spill all your cargo and end up fighting a giant dolphin squid you can take out with five well placed grenades (except for when you get locked into the wrong animation and Sam refuses to throw it - despite having 800 blood - and instead gets eaten by an otherwise piss easy boss and triggers a void out).
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